![]() Freeze scale of the cube to 1 in the attribute editor.On the left is the original file and the right is the fbx, showing the feet lifting off the ground. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldnt be. Change scale to 100 in the attribute editor Im trying to import a character into Unity that I rigged and animated and am exporting as an fbx.In this case, to create the cube in Maya is the steps below: Case 1: 1m Cubeįor example, let’s say you have a goal that display a 1m cube model made with Maya into Unity. Import FBX, create primitive cube in Unity. Maya Help | Working in Maya in different scales | Autodesk (Maya 2022)Įxport as FBX. ![]() Materials/shaders are a bit more complicated. If this FBX is in your assets folder you can just drop it into the scene. Instead, do not change Maya’s default working units and adjust your grid to align with the scale of the project you are working on. Click FBX ALL with scale, and Experimental: Apply Transform unless you have a lot of nested objects. ![]() Sometimes you may want to change Maya’s default settings, either to simplify workflows that involve software that uses a different scale, or to correspond with other measurements, for example, Imperial units. You can change the default working units in Maya, which are in metric, but it is recommended to leave them unchanged as some tools in Maya have a set type, for example, Nucleus and Bifrost are hard-coded so that 1 unit = 1 meter, regardless of working units.
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